Last updated: 13 November 2026 (iPhone app added). Ball Wars ("the app") is made by DIGCY SARL AU, Casablanca, Morocco ("we"). Contact: hello@digcy.com.
You don't sign up or log in. Your stats (games played, wins, streak), your sound setting and your nickname are saved only on your phone. Uninstalling the app deletes them.
When a battle ends, the app sends the result (won or lost) with your nickname and a random player number created on your phone to our server (Supabase, EU), so it can show the weekly, all-time and best-streak leaderboards. The leaderboard shows only nicknames and scores. To have your entry removed, email us your nickname.
When you choose ONLINE, the app connects to our real-time server (Supabase, servers in the EU) to find a room and play. Other players in your room see the nickname you type and the ball you pick. During a battle the host's phone sends the game state (ball positions) to the other players. We don't store this: it is sent live and nothing is saved in a database. There is no chat. Please don't use your real full name as a nickname.
If you leave your email on ballwars.digcy.com, we store it (with the page you came from and your browser language) on our server (Supabase, EU) and our team gets a notice of the sign-up in its Google inbox, only so we can send you one email when Ball Wars is available. We don't share it or use it for anything else. To be removed, email us from that address.
ballwars.digcy.com uses Google Analytics to count visits and see which pages, links and sign-ups people use (pages viewed, approximate country, device and browser type, and where the visit came from). It does not receive your email address. The Ball Wars app itself does not use Google Analytics.
With My Ball you make your own ball: a handle you type (for example your Instagram or TikTok name), colours, and optionally a photo you choose from your phone with the system photo picker. The app only gets the one photo you pick. It is cropped and saved on your phone only; we never upload it and we never look up or download pictures from Instagram, TikTok or any other site. In online rooms other players see your handle and colours, never your photo. When you tap "Share my clip", the app records the battle as a video on your phone (with your handle written on it) and hands it to your phone's share sheet; it is only sent where you choose to share it. Deleting a ball in the app, or uninstalling the app, removes it.
My Ball is a one-time purchase made through Google Play. Google handles the payment; we never see your card or payment details. The app only asks Google Play whether this purchase is owned, so it can unlock the feature and restore it on a new phone. Google's privacy policy: policies.google.com/privacy.
The app shows ads through Unity Ads (Unity Technologies). Unity may collect and use your device's advertising ID, IP address (approximate location), device and app information, and how you interact with ads, to show and measure ads and to prevent fraud. On first launch the app asks whether ads may be personalised; you can change your answer at any time with "Ad settings" on the home screen. You can also reset or delete your advertising ID in your phone's settings. Unity's privacy policy: unity.com/legal/game-player-and-app-user-privacy-policy.
We don't ask for your location, contacts or microphone (on iPhone the camera is only used if you choose to take a photo for My Ball), and we can't see your photos or files except the one photo you pick for My Ball, which stays on your phone. We don't sell your data. Sharing a result or a clip uses your phone's own share sheet.
The iPhone app shows ads through Google AdMob (Google). On first launch, where the law requires it (for example in the EU and UK), Google's consent message asks how your data may be used for ads; you can change your choice later from the Privacy option in the game's settings. Then iOS asks whether the app may track you (Apple's App Tracking Transparency). If you choose "Ask App Not to Track", the app never reads your advertising ID (IDFA) and ads are not personalised with it. AdMob may still collect your IP address (approximate location), device and usage information to show, measure and protect ads; see how Google uses information from apps.
On iPhone, My Ball is bought through Apple In-App Purchase. Apple handles the payment and your Apple ID; we never see your card or payment details. Apple tells the app what you own, and "Restore purchases" asks Apple again.
On iPhone, the app may now and then show Apple's own rating prompt. Apple decides whether it appears, and we never learn whether or how you rated.
On iPhone, when you make My Ball you can pick a photo from your library or take a new one. iOS shows its own photo picker, and the camera is only used if you choose "Take Photo" and allow it. The photo never leaves your phone. In online rooms other players only see your ball's @name and colours.
On iPhone, the app uses Google AdMob instead of Unity Ads; the Ads section above describes the Android app.
The app is not made for children under 13 and is not part of Google Play's Families program.
If this policy changes, we'll update this page and the date above. Questions or requests: hello@digcy.com.